

Enemies are simple yet recognizable, as is all of the set elements and room decorations.

Most of them added a small chance of something happening every now and then, like gaining an additional use for my item or a small shield for a second.Ī Wizard's Lizard: Soul Thief is indeed an early access game, but at least you can tell they are going for a certain ascetic.
A wizards lizard soul thief how to#
I quickly forgot what these passives did, as I couldn't figure out how to view what enchantments I had. You can only have one usable item at a time, but periodically you will find a few enchantments lying around that add passive buffs to your character. You can be sure, I swapped that item the second I found something better. However, as most monsters have only three health, a single hit weakened my item tremendously. Once my lizard got low enough, I had to jump into a new monster so I wouldn't die. I found one item that actually did less damage the less health I had. Some of the items are pretty good and help you out a lot. I sometimes completed entire levels with a single monster because I didn't want to switch to a weaker one.īecause of the randomized nature of the dungeon, you never know what items you are going to get. After a while, I knew what monsters on each level were actually decent at fighting and what monsters weren't. While it was fun initially to hop from monster to monster, the sensation became old very quickly. If you don't go back to your body and indeed defeat the boss as a monster, your body is left behind and unable to be used in the new level. The only way to get back is to trek all the way back through the dungeon and switch, meaning you then have to kill the monster you were just inhabiting. Your body remains behind once you enter into a new monster and doesn't follow you to each room. I somewhat felt a little disappointed by the possession mechanic in this game. Thankfully, items can be carried over once you possess a new creature, so if you buy something as one monster and return to your own body, you still get to keep that really cool fireball shooter. Items found can be useful, but with a limited number of uses, you end up saving them until you are overwhelmed or in a boss fight. However, your only offense comes in the form of a quick spin move that does a single point of damage to any enemy close enough to know what you ate for breakfast. While not really that different from any of the other enemies in the game, you do have more health. On your own, you start the game as the lizard. However, the rest of combat feels a little underwhelming. Naturally, the ability to possess enemies adds a new level to the combat in this game. You should also fully explore before taking on the boss, as there might be some hidden keys or treasure chests behind an unexplored room. There is going to be at least one item shop somewhere to buy new items or health. You know there is a boss, so one room holds the key to his door. I learned quickly that one monster had a far-reaching projectile shot and made my mission to possess it as soon as I saw it.Ī nice thing about the dungeons in each level is how a few things remain consistent. But while you can't take any of the cool items with you on a new playthrough, you can take whatever you learned about each monster. I like this design because of the game's rouge-like nature. This adds a lot to the replay value as you won't really know what to expect, but you will start to recognize patterns and enemy moves. While the types of enemies and the final boss don't change in each level, their layout does. Where once an item shop might have been, a trap and monster-filled room stands in its place. Every time you start a new game or enter into a new level, the layout will be different. The game's pace is dramatically faster once you realize you can bounce from enemy to enemy. That power is possession! At a moment's notice, you can launch your little lizard soul right out of your body and into the first enemy it collides with. However, you are armed with an additional power not normally seen in dungeon crawlers. Along the way, you'll collect gold to buy any items that catch your fancy to give you an edge in combat.

You leave your comfy room and enter the dungeon, kill some monsters, smash some vases, and then take on the boss once you found the key to his room. Developed and published by Lost Decade Games, A Wizard's Lizard: Soul Thief is at first your standard issue randomized dungeon crawler game.
